The game business as usual takes place on a planet called Earth. A planet where the dominating species, humans, are currently going all-in for self-destruction. The humans are using and damaging the planet as if there were no tomorrow. Their activities are turning up the heat on the planet. The increasing temperatures are causing the ice to melt, wildfires to spread, destructive storms to rage, and species to go extinct. Business as Usual is designed as a reflection upon the human behavior of living as if the earth was disposable. The game is not made to provide a solution to the crisis nor cover all problems surrounding it. However, it can be used as a starting point when talking about social structures, capitalism, and climate change. In the game, you will take the role as the proud owner of one of the largest oil corporations on Earth. Your aim is to build your oil empire to the top, take off in a space rocket, and leave the burning world behind. In order to do so, you will have to ignore climate catastrophes, bomb your competition, and steal resources that aren’t yours to take. The harder you push your employees to expand your oil empire, provide fuel for the humans, and climb the ladder of society, the harder the planet will suffer. If you work hard enough you will be able to snatch the last spot on the rocket ship out of this earthly misery.
A special thanks to my collaborators: Morgan Haselden Alexander Davey Daniel Gustafsson Jonathan Nilsson Nasra Rashiid This project wouldn't have been the same without you ♥︎